ps238principal ([info]ps238principal) wrote,
@ 2009-06-05 22:46:00
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Entry tags:architect, city of heroes, heroes, remake, short circuit

Can we build it? Yes we can!






Okay, so I finally took a crack at City of Heroes' "Architect" feature. Overall, it's pretty fun, though it took a few tries to figure out a some key things:

1. If you're making a multi-chapter story and you want to test the third act, re-locate it to be the first act so you don't play through the whole thing just to see that you misspelled a bunch of stuff and managed to create three instances of the boss villain by mistake.
2. If you want to have specific mobs in specific areas of the story, you should probably have several custom groups. My "sewer guys" wound up being with my "warehouse guys" before I figured out what was wrong.
3. "Autosave" is nice, unless you've saved your mission under a new name and think that the autosave function is putting your changes under said new name. I noticed this after my fourth debugging attempt on act 3 (and before learning #1).

My first mission ("Captain Zero: The Legend Begins," with apologies to anyone suffering hair loss. I just went with a theme and it kind of became the villain group's key feature) looked pretty good until I really started checking out the top-rated missions. I really enjoyed one about disproving the "Butterfly Effect." It showed off how a good setup can make you forget that the game still consists largely of clicking stuff, toggling attacks, and not dying.

That's not to say I didn't encounter a few bugs (and these could just be my computer, I'll grant). For one, animations on these Architect missions seemed a little messed up. I saw lots of enemies running in slo-mo for some reason, and mobs that I know I selected a starting animation for (i.e. being amused, dancing to a boom box, etc.) just went to the default fist-slam or parade rest stance. Also, I had a few instances were the Architect module wouldn't display all of the custom enemy groups I'd made until I hit the "edit group" button, closed the edit window, and re-selected the drop-down menu.

I also wouldn't mind seeing what I'd call an "insta-kill test mode." That is, you'd get to run through the mission, one-hit killing all of the mobs, just to make sure everything is working okay without a long slog. It'll also seem limiting to all of the budding storytellers out there that you can only "publish" (make public) three architect stories at a time. You can generate many others, but they remain "local," available only to you and your teammates. I'm sure their servers would crash if they put all of the adventures out there, but only three? My epic re-telling of the Iliad needs at least ten to do it justice! :)

Continuing on the subject of crime-fighters, there's been some news about the next season of "Heroes" over at i09.com (spoilers ahoy, though it's mostly new cast members and some descriptions of powers). While these additions include a man more known for his martial arts work in film, I'm thinking that the last thing "Heroes" needed was more heroes. I say this for two reasons: 1. They can barely give enough screen time to the ones they have, resulting in plots that seem thrown-together and lack direction and 2. the show has a very bad habit of making any person with powers who speaks more than three lines have some connection to other cast members that would embarrass Charles Dickens. I believe I read somewhere that Claire will just happen to get a roommate who just happens to have powers, too. I'm beginning to think people with abilities are going to outnumber those without in about three episodes. If the fourth season of the show gets any sillier, I really hope that other genre TV can take its place.

But moving on to what seems an hourly event, another remake is in the works: Short Circuit is getting a new coat of paint. The writer, Dan Milano, has done work for "Robot Chicken," so there's a possibility that this could be subversively good. For one, I wouldn't mind Johnny 5 having much the same personality that the "Nextwave" comic attached to Machine Man.

I have no beer for his robot brain, but I do have the next best mind-numbing experiences:

- From the "ghost of video games past" comes a quite nostalgic (and enjoyable) side-scroller called 'Doom 2D'. All your favorite sprite graphics are back, this time with run-n-gun platforming!
- I think even the G.I. Joe movie doesn't think those "accelerator suits" are all that cool since only one of the action figures appears to be wearing one. Now those costumes look decently "Joe."
- This almost sounds like an adventure hook for a modern-day role-playing game: Apparently, our government has secret lines of fiber-optic cable in D.C. that aren't on any map, so if you accidentally dig one up, expect an instant visit from men in black SUVs.
- I've seen a few blog posts about really badly-crafted novelty ice cream treats, but I stumbled upon something that makes me think that frozen delights can be a tad TOO real for comfort.
- I don't know how he does it, but this is a pretty cool water-slide trick.
- Test your cannon-firing skills with Roly-Poly Cannon 2.
- Stephen Fry and the cast of Q.I. help educate us Yanks about the difference between a cake and a biscuit.
- It's the weekend, and I know I'm wrong for posting this, especially since it needs a big ol' language warning and religious humor warning, but these letters from Satan are a scream, especially the one to Steven Segal and the one to Brown Recluse spiders.
- Lastly, here's one "for science," and I don't recommend you try it at home without adult supervision, a smoke alarm, and insurance, but... if this isn't bogus, it's kind of cool.


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[info]mnerosav
2009-06-06 07:49 am UTC (link)
Oh man. A Powers show could be great. Or... not, if they take certain things too far. I know a lot of the comic got into the tawdry side of things for supers, but there was also plenty that didn't, and so it could be horribly overdone for the sake of so-called sex appeal.

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[info]ps238principal
2009-06-07 03:36 am UTC (link)
I'm hoping that the "Powers" are kept rare. They could do some pretty good "Law and Order" type episodes, and save money shots of super-heroics for a very small fraction of air time.

If they use super powers as a spice and not as the main course and let Bendis' love for crime drama shine through, it could be a decent program.

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[info]mnerosav
2009-06-07 04:51 am UTC (link)
Well, they're not exactly "rare," but yeah, I get your meaning. My favorite arc is probably tied between Retro-Girl and Anarchy, and both made relatively low use of powers except as plot devices. Their existence setting the scene more than their use. Until/unless they start adapting the later arcs, anyway, that bring powers front-and-center in Walker and Deena's lives, they should definitely be reserved for background detail, and the setting-up and climaxes of big arcs. While I love the concept of the viral powers, I hope those take a long while to feature centrally in the show, all things considered.

I'd love to see them go for big arcs interspersed with short one-offs, as far as the plotting pace goes. That was one of my big complaints with Heroes, post season one: they felt they had to devote full half-seasons to single arcs that didn't need that much time spent on them. I'd rather see a pace more along the lines of Babylon 5, season 3 -- a fair amount of major arc episodes, but room for more episodic stuff.

It's like some big pendulum hung out at the far side of continuity-maintenance for a long time, with tons of shows with little attention to continuity from episode to episode, and suddenly swept across fast into shows with too much devotion to a strict plot arc. (As someone I know put it, too many novels don't have enough ideas, or big enough ideas, to sustain their full length, much less a trilogy. Too many TV shows don't have enough ideas or big enough ideas to sustain a dedicated, focused plot arc.)

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[info]justicepie
2009-06-07 01:01 pm UTC (link)
Now this was a graphic novel or a series? It sounds interesting. I know it's been discussed here before but I failed to check it out. Might be time to jump ship and swim over to their side.

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[info]mnerosav
2009-06-08 01:18 am UTC (link)
It's an ongoing series, yeah. There are something like 11 or 12 compiled volumes. They've been posting pages online here starting with the first volume, and are in the middle of volume 5 at the moment (the aforementioned "Anarchy" storyline).

Basically, it's superheroes from the perspective of the police. The two main characters, Walker and Deena, are detectives in a homicide department that specializes in super-crime. The media treats heroes as major celebrities to be followed in the news and tabloids and gossip rags, like the real world media follows people like Paris Hilton, so there's a lot about the seamy underside of the superhero world -- crap like sex lives, legal battles, relationships and divorces, messy group break-ups, that kind of thing. Lots of heavy "feet of clay" treatment with the heroes.

And in case it's the kind of thing that bothers you, a warning: lots of copy-and-paste artwork in the first volume or two. It goes down a lot in later volumes (I think the art really picks up in Anarchy, which is why it's one of my favorites), but it's not gone entirely.

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[info]justicepie
2009-06-06 02:05 pm UTC (link)
I looked at the line-up of the G.I. Joe toys, I have to say...they look hideous. Really the best looking characters are the fully masked ones and Zartan might get away with it if you just assume that his ugliness is only part to his abilities.

I have yet to force my way through last seasons 'Heroes' and I'm not sure I want another season of the same. Please, please, please please, pleeaaaaaase do something different! *sigh*

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[info]ps238principal
2009-06-07 03:38 am UTC (link)
I hate to say it, but the best thing about the last season of "Heroes" was the live-blogging over at toplessrobot.com. It was like a giant MST3K episode, only with more swearing. :)

That said though, this last season had some major problems, the biggest ones usually coming from the characters appearing to lose the ability to think and make good decisions.

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[info]justicepie
2009-06-07 12:59 pm UTC (link)
*sigh*
I need to find a way to make the last 6 episodes enjoyable to watch. Anyone have a drinking game suggestion, like every time Claire frowns?

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GI Joe news you might want to be aware of
[info]stormcaller3801
2009-06-11 06:14 pm UTC (link)
Apparently someone slipped some clue into Paramount's coffee. If that's accurate, we may be out one GI Joe movie. But it will be this movie, which means that's quite acceptable.

(Reply to this) (Parent)


[info]sockonthelurk
2009-06-06 02:42 pm UTC (link)
Good news: The upcoming I15 issue brings tools like "make self invulnerable", "make self invisible" and "kill target".

Also, the slo-mo run is what happens when shield-equipped characters try to walk. The starting animation is known bug.

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[info]ps238principal
2009-06-07 03:40 am UTC (link)
Ah-haaaa! Thanks for the shield info!

Which explains why 80% of my villains (who all carry shields) looked like they were wading through Jell-O.

The other thing I noticed was that people you rescued didn't stand still to say their parting dialogue; they'd just vamoose. Also, if there were any doors around (like the garage doors in the warehouses), any released hostages will make a bee-line for them and open them up before heading for the exit. I'm not sure what the deal is with that one...

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[info]sockonthelurk
2009-06-07 09:38 am UTC (link)
I'm pretty sure they stay around if you give them an animation to play. Could be wrong. As for the doors thing, yeah, known (and bizarre) bug.

(Reply to this) (Parent)


[info]captaingeek
2009-06-06 05:02 pm UTC (link)
City of Heroes Architect feature? Now I know what happened to the CoH RPG that Eden Studios was working on.

(Reply to this)

Mission Architect
[info]cholma
2009-06-06 05:10 pm UTC (link)
All files from MA are stored locally on your PC as you create them. If create/edit mob characters using the separate Custom Creator, then those changes will not be reflected in your mission (which has its own copy of the custom group). Therefore, either create your custom group *entirely* before creating a mission, or ONLY create/edit from within the mission itself.

Also, a neat trick I learned to consolidate all your various glowies:
Let's say you have 1 desk, 1 wall safe, and 2 boxes. Ordinarily, that would result in 3 separate items listed on the Mission tab at the top of the screen. (I forget what it's really called. The text field below the compass that tells you what your goals during the mission are)

If your mission objective is called "Defeat Naughty Ones" and has a prisoner name "Henchman" to rescue, the tab would show:

Defeat Naughty Ones
Henchman, Desk, Wall Safe, 2 Boxes

But you want it say this:

Defeat Naughty Ones
Rescue Henchman, 4 clues to find
(and "Find last clue!" when there's only one left)

Edit each Mission Objective, and in the text fields you'll find a field that says something like "multiple" or "plural" and one that says "single". For the Henchman, you can leave "multiple" blank since there's only one, but in the "single" field put "Rescue Henchman".

For the glowies, ALL the "multiple" and "single" fields must be the same for this to work. Put "clues to find" in the "multiple" field (the game will add the number left in front of that). Put "Find last clue!" in the single field. The game will now consolidate all your glowies into one!

Sweet!
* * *

The bug I wish they would fix relates to "Battles". They trigger when you're nowhere near them, resulting in both the "idle" and "active" NPC speech being triggered at once, and the fight is long over by the time you get to the spawn point. Stupid.


________
ARC ID: 20263 - The Family Who Cried Woulfe - Villainous - Single map arc. Very easy to solo (perhaps too easy)
ARC ID: 111450 - Automatons Uber Alles - Heroic - Four map arc. Very difficult to solo (my Defender has the Dirtnap Scars to prove it!) Strongly recommend a team

Both arcs are Story Driven.

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Re: Mission Architect
[info]ps238principal
2009-06-07 03:45 am UTC (link)
Ditto on the dialogue. And I gave some speech to a destroyable computer mainframe which didn't quite work correctly. The last speech bubble doesn't even appear when it blows up, the text coming up only in the chat window.

Which is too bad, as it was a quote from the dying HAL-9000, "Daisy, Daisy, give me your answer, dooooooo..."

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[info]miyaa99
2009-06-06 06:48 pm UTC (link)
Mario zombies. That certainly would be nightmare fuel.

And I've never understood or liked the whole Dipping Dots concept.

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[info]ps238principal
2009-06-07 03:43 am UTC (link)
I wonder if there's a Mario mod where all the creatures he and Luigi have squished come back to life as pixel-eating undead? :)

And Dippin' Dots are a mystery, especially how they seem to have taken over every convention center I go to. I wonder if they don't stain carpet or have some other value to owners of rentable facilities?

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[info]justicepie
2009-06-07 12:54 pm UTC (link)
OMG I Love Dippin' Dots! Now please, somone side with me on this... When they first started appearing, weren't they sold at McDonalds!? I swear they were, in fact I would bet my first layer of skin on it!

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[info]miyaa99
2009-06-07 12:58 pm UTC (link)
There's probably some mind control element to Dippin' Dots that makes them so popular.

(Reply to this) (Parent)(Thread)


[info]word_geek
2009-06-07 01:05 pm UTC (link)
It's the ice cream of the future! What's not to love?

The bit that perplexes me is, it's been "the ice cream of the future" ever since I first saw them, something like 20 years ago. Wouldn't it become "the ice cream of the present" at some point?

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Baroness
(Anonymous)
2009-06-07 01:12 pm UTC (link)
http://www.yojoe.com/action/84/baroness.shtml

:3

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The CD thing
(Anonymous)
2009-06-07 04:33 pm UTC (link)
The cd thing both works and is very fun.
You use the clear plastic separator disc at the top or bottom of the spindle.
I got very different results from the pretty lady though; mine bubbled up as it was melting. The textures it produced were pretty cool though, it might be neat to see some of these poking up through some felt on a gaming table...

http://www.vertexvortex.com/flash-cd.jpg
http://www.vertexvortex.com/flash-cd-detail.jpg

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Re: The CD thing
[info]malkamar
2009-06-07 09:54 pm UTC (link)
Hers got solid really fast somehow. Mine didn't bubble but with small variations in time spent heating I could get very different styles of bubbles.

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Re: The CD thing
[info]makabriel
2009-06-08 12:33 pm UTC (link)
You use the clear plastic separator disc at the top or bottom of the spindle.

Yeah, a normal CD doesn't work so well..
(voice of experience)

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Re: The CD thing
[info]thzinc
2009-06-10 06:57 am UTC (link)
I got several good bubbles like the girl in the video did once I figured out what to do. You have to minimize the level of soot that gets on the plastic and heat it up just until it freely flows by gravity alone. Kill the flame, blow steady, and you'll get a big long cellophane-like bubble out of it.

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Want to buy ps239!
(Anonymous)
2009-06-08 03:02 pm UTC (link)
Hi there,

i love your Ps238 comics and want to buy them from you, but your online shop is always so very outdated. I can find number 38 on ebay where it says that it was published in february 2009. That's four months ago! Yet your Do Gooder Press On-Line shop still does not have it, and your PS238 Website advertises the printing of Issue 29. Issue 29! That's nine issues old!

I would rather give you the money for your work than someone on ebay, but how can I if you don't sell your own work on your own website? Come on, update the shop already.

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Re: Want to buy ps239!
[info]forcesinbalance
2009-06-09 05:40 pm UTC (link)
The publication dates listed for the issues on various websites don't seem to reliably reflect when the issues are actually available. Issue 38 arrived at my local comic shop last month, I believe.

The PS238 site front page isn't being updated anymore, I don't think, but the Do Gooder store is only an issue behind. If you want to keep more current, and you have a local comic shop, you can probably start a pull list with them and have them set aside a copy of each issue for you when it comes in.

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[info]fuzzface00
2009-06-08 05:45 pm UTC (link)
Come to DC, we will give you a tour of the area and the things they were afraid to mention in the article :-)

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Heroes a la Simpsons
(Anonymous)
2009-06-08 07:52 pm UTC (link)
Just thought I would pass along a link to a Simpsons poster of all Marvel/DC (including Watchmen)/StarTrek Characters (two Jokers, too)

Rob

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Re: Heroes a la Simpsons
(Anonymous)
2009-06-08 07:53 pm UTC (link)
http://warmingglow.uproxx.com/2009/06/nerdgasm-comic-book-heroes-simpsonized/

(Reply to this) (Parent)

Archaeologists Locate Confederate Cannons....
[info]forcesinbalance
2009-06-09 05:49 pm UTC (link)
http://www.sciencedaily.com/releases/2009/06/090605175102.htm

"Archaeologists from the University of South Carolina and East Carolina University have located two large cannon from a sunken Confederate gunboat...."

Has Vera been on another "field trip"? :)

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