A list entitled Adventure Games We Want Back crossed my virtual desk, and while I agree with a lot of the games listed, I think they missed a few:
- The old SSI D&D games. I'm talkin' Pool of Radiance type stuff, where you rolled up six characters, gave them stupid names, and played with them like pixelated minis when combat started up. I'm not sure which rule set I'd want to see, but I did enjoy that you could bounce lightning bolt spells off of walls.
- Text adventures, but with a parser that's practically sentient. We can render faces to near-perfection, so why not take whatever is running the voice-helpers on smartphones and let them run a text adventure that's as long as a Robert Jordan novel? Using natural language (maybe even with some kind of constantly updating typo/slang detector) could make it a much smoother experience and effects of your actions could alter future events on the fly, since re-editing text is a lot easier than recording a voice actor's lines for every possible action your average 3D avatar might take.
- Bureau 13. This was, I believe, based off of an existing role-playing game of the same name, and I think I played it on an old Amiga 500. It was modern enough to possess 3D-rendered cutscenes and nice isometric animated characters, but the game itself seemed pretty broken to me, and I soon gave up. I still liked the premise (a secret agency that employs vampires, mad scientists, etc. as field agents), and I'd like to see them take another crack at it. I hope they keep the bureau's warning to not be conspicuous or let people know you're at all unnatural, which means the female agent in a silver bikini who pilots an egg-shaped robotic exosuit blends right in no matter where she goes.
- Neuromancer. Sure, we've got Deus Ex, but in a way, I'd like to see a cyberpunk game more in the vein of the Fallout series. Much like how the Fallout games used the 1950's and 60's vision of the future, cyberpunk was never so outrageously bizarre-looking and fantastical than when it was being written from the 80's. A revived Neromancer should look like someone grafted cyberware onto the Solid Gold Dancers and brought them back to techno-organic life.
- All of the adventure games that made no freakin' sense at the time. This is just so maybe someone out there could re-do these things to the point where I could have a chance to understand what they were about. Mostly, this is SwordQuest on the Atari 2600, and the Marvel Comics Questprobe series of games, which were pretty obtuse.
I will say I kind of disagree about reviving Leisure Suit Larry. I love point-n-click, but later installments (and attempted comebacks) haven't done the franchise many favors. I think it's partially because Larry's really a product of his time, and he kind of got less entertaining the better his graphics became.
I'm putting out a somewhat shorter linkdump this time around and inviting everyone to check out the blog over at the new Nodwick.com. I'm putting up stuff every day with some thoughts on this and that from yours truly. And the comics are there as well, so you don't have to worry about missing anything (unless I mis-key a date). Now I've got to get back to doing sequential art of some kind. Speaking of which, I'm concerned that Archie is getting into Funky Winkerbean-like depression material, as a character will develop breast cancer. I'm trying to imagine if the usual critics will be more upset over a storyline they deem too tragic for young readers or the fact that it'll involve the word "breast." Collectors might want to note that the "gay marriage" issue is going for $50.
Anyway, here's a few items to make your visit worthwhile:
- Here's a page with a clip from the upcoming Ultimate Spider-Man animated show. Thing the first: Spider-Man's voice is way too high pitched. Thing the second: S.H.I.E.L.D. has been buying guns from cartoon G.I. Joe army surplus. Thing the third: So... when is this Spider-Man going to get killed, like in the comic book?
- From the "if you hated mapping in video games before..." files comes news that video games can render whole planets for your questing pleasure.
- Minecraft is turning Japanese, it's turning Japanese I really think so.
- Use your geometry skills (as well as a love of filthy lucre) in Greedy Pirates. Throw, catch, deflect, or otherwise direct treasure so it lands in the chest. Yarrr, I say.
- I think this needs to be a "thing" at conventions this year.
- Time for a French lesson, class! Repeat after me: Je ne pense pas que la méthode de déplacement de la remontée mécanique est terriblement sûre ou pratique. Tres bien, tout le monde!
- And here's the final lesson of the unit, as taught by a guest instructor. Congratulations! You're now fluent enough to be a tourist!
- While the XFL was a disappointment for not at least having uniforms designed by Gwar, it appears that we might be approaching Blood Bowl territory anyway.
- It didn't make it to the stars, but it was close enough. A Lego and space shuttle fan uses a weather balloon (with a camera attached) into near-orbit.
- Anyone who thought Spider-Man 3's version of Venom would be great in a spin-off series of films, negotiations with the actors are underway.
- Working Stiffs is a good way to get over the Wednesday hump. You can feel grateful that no matter how much you dislike your job, at least it's not being overrun by the living dead.